Since the dawn of systematic education, the ultimate
goal of any student is to participate in a diversion to keep them
mentally sane throughout the duration of a seven-hour school day. Students have not only sought such distractions,
but have creatively developed new, stimulating games to indulge in
while their teacher is delivering a repetitive lecture.
As a young child in elementary
school, it was easy to be discouraged from paying direct attention
to a teacher’s lesson
plan. In fact, one of the most vivid memories I have
as a student at that age was playing small quiet games with classmates
while the teacher dragged on. A
popular favorite among all students was the quite exciting game of
classroom tag, that annoying pestering “You’re it!” “No, you’re it!” pastime. For hours on end we would repeatedly tap each
other on the arm or hand to signify the transfer of being “it.” The game refused to finish because nobody contained
the maturity to put an official end to the chaos. If you were “it,” and simply called it quits,
you would be shunned as the party pooper of the class. It would be treason among your classmates to
back out of such a challenge. In
fifth grade, I recall playing an extremely aggressive game of tag
during class while the principal of the school was conducting a teacher
evaluation. To say the least, following that particular
class, we were punished accordingly. But
that didn’t stop us from playing the same exact game the next day. After all, kids are supposed to be kids…right?
Entering middle school, it was assured that such
immature games to distract us from class would be diminished. However, that was quite the contrary to reality. A
new surge of entertainment swept the school in mass numbers, to the
point that the school rules even had to be altered to accommodate
the rebellious behaviors. With the participation in higher level math
courses, a graphing calculator was required to do the new level of
work. The resources of a graphing calculator brought
a large domain of calculator games that were effectively played for
hours at a time in every class, not just math. All
throughout our classes we students were busily looking down at books
in which secret calculators were hidden and furious button mashing
occurred while we tried to defeat the evil space invaders and advance
to the next level, all while trying to learn the main themes of “Romeo
and Juliet” or how electricity works at the same time. The
portability of the games was a pest to teachers and everyone played
them, there were no exceptions. It
was easy to do and easy to get away with, and for the meantime kept
everyone entertained during the long classes. So
what did the school do? They
enforced new rules that would have your calculator taken away for
months at a time if caught being used outside of math class. But
once again, that failed to stop the rebellious calculator game playing
among middle school students. After
all, kids are supposed to be kids…right?
Entering high school, everything had supposedly
changed. Minds were developing and people were maturing
and classes actually counted toward credits and reflected on records
for colleges. It was time
for people to make a serious commitment in school. Students
took advantage of reading the Washington
Post newspapers that were generously provided for free. However, contained within those newspapers
was an array of mentally stipulating crossword puzzles. Suddenly, every student in sight had torn-out
crossword puzzles and stashed them inside every sleeve of every book,
eagerly attempting to complete the challenge that was set out for
them. Annoyed once again were the teachers, who failed
to diminish the problem. It
seemed to be a never-ending quest to find activities to divert our
minds away from class time. But
maybe we were just new to high school, still maturing young adults
that had not yet seen the light. After
all, kids are supposed to be kids…right?
Entering senior year of high school was a major
change. Suddenly, all my peers and I became the eldest
of all students, and we were expected to be the most tolerant and
educated. With college applications
to complete, good grades to obtain, and the planning of our futures
to be figured out, there wasn’t supposed to be enough time to be
a kid. And yet the need to draw ourselves out of attention
still persisted. A new craze
swept the grade, in the form of a clever number arrangement game
referred to as “Su Do Ku.” Seniors
across the campus were deeply obsessed with completing these number
obstacles each and every class.
Why is it that each year brings a new fad to draw
our attention away from class? What
happened to the times where kids could just daydream to escape reality,
and use imagination rather than physical games and challenges to
divert ourselves?
It seems that people never truly grow up. Everybody retains a sense of their inner child,
just urging to be released. The
day that people lose their ability to daydream, is the day they lose
their inner child and begin the transition into the life of the elderly
and senile. I plan to never
lose that sense of inner child, or to daydream because kids are supposed
to be kids, right?